Playtesting · user testing · honest feedback

Find out where real people get stuck.

Real people try your game, app or website, then send written answers, a screen recording, or hop on a live call. You review what they sent and pay what it was worth.

  • Free to post
  • Pay only for the work you accept
  • Testers keep 80%

For anything people can try

Games Mobile apps Web apps & SaaS Websites Developer tools AI products VR & AR

How it works

From build to “aha” in three steps

  1. 1

    Post your build

    Pick the parts and prices, write your questions, set the devices and languages it needs. Five minutes.

  2. 2

    Matched testers try it

    People who fit your audience (devices, languages) join, then write, send a screen recording, or join a live call.

  3. 3

    Review, then decide

    One Pay box per piece of work: pay the listed amount, or any amount from $0 up with a reason the tester reads.

Feedback your way

You choose the parts and prices.

Offer any mix and mark each one Required or Not required.

fixed price

Written answers

  • Your own questions, answered with specifics
  • Where they got stuck, bugs, what worked
  • Some questions can be Not required
fixed price

Screen recording

  • Recorded by the tester and uploaded
  • Think-aloud audio
  • Sent for your review like any other part
hourly rate

Live call

  • Request a time, join a private video room
  • Paid by real call length, up to 150% of the booked time
  • Repeat daily or weekly if you like

Fair by design

Clear rules both sides agree to before anyone starts

Most testing platforms leave “was it good enough?” to a gut feeling. Here it's written down.

For makers

  • Write your questions and prices up front, then pay what each piece of work was worth
  • Pay the listed amount, or any amount with a reason ($0 included)
  • Chat with testers, invite the best back for your next round

For testers

  • Your deal is yours once you join: later edits come as an offer you switch to or keep
  • Not reviewed within 7 days? You choose: charge the developer the listed amount, or let it go
  • Paid less than the listing? Dispute it once: our team decides, and a decision can only raise the pay
  • Keep 80% of every price

Why it's different

Playtest vs. the usual panel

PlaytestTypical research panels
How you pay Free to post; only the work you accept Annual plans or credit packs
Smallest test One tester Often a minimum study size
What you can test Games, apps, websites, tools Often one kind of product
Feedback format You offer written, recorded and/or live, each Required or Not required Mostly recorded sessions
Talk to your testers Built-in chat, invite them back Usually anonymous
What counts as “done” Terms agreed up front, disputes judged on them Decided case by case
Tester pay Testers keep 80%; live calls paid by real length Fixed incentives

“Typical” describes common setups in the market, not any one company.

Ready when your build is.

Post a test in five minutes. Your first feedback can arrive the same day.