Playtesting · user testing · honest feedback
Find out where real people get stuck.
Real people try your game, app or website, then send written answers, a screen recording, or hop on a live call. You review what they sent and pay what it was worth.
- Free to post
- Pay only for the work you accept
- Testers keep 80%
For anything people can try
How it works
From build to “aha” in three steps
- 1
Post your build
Pick the parts and prices, write your questions, set the devices and languages it needs. Five minutes.
- 2
Matched testers try it
People who fit your audience (devices, languages) join, then write, send a screen recording, or join a live call.
- 3
Review, then decide
One Pay box per piece of work: pay the listed amount, or any amount from $0 up with a reason the tester reads.
Feedback your way
You choose the parts and prices.
Offer any mix and mark each one Required or Not required.
Written answers
- Your own questions, answered with specifics
- Where they got stuck, bugs, what worked
- Some questions can be Not required
Screen recording
- Recorded by the tester and uploaded
- Think-aloud audio
- Sent for your review like any other part
Live call
- Request a time, join a private video room
- Paid by real call length, up to 150% of the booked time
- Repeat daily or weekly if you like
Fair by design
Clear rules both sides agree to before anyone starts
Most testing platforms leave “was it good enough?” to a gut feeling. Here it's written down.
For makers
- Write your questions and prices up front, then pay what each piece of work was worth
- Pay the listed amount, or any amount with a reason ($0 included)
- Chat with testers, invite the best back for your next round
For testers
- Your deal is yours once you join: later edits come as an offer you switch to or keep
- Not reviewed within 7 days? You choose: charge the developer the listed amount, or let it go
- Paid less than the listing? Dispute it once: our team decides, and a decision can only raise the pay
- Keep 80% of every price
Why it's different
Playtest vs. the usual panel
| Playtest | Typical research panels | |
|---|---|---|
| How you pay | Free to post; only the work you accept | Annual plans or credit packs |
| Smallest test | One tester | Often a minimum study size |
| What you can test | Games, apps, websites, tools | Often one kind of product |
| Feedback format | You offer written, recorded and/or live, each Required or Not required | Mostly recorded sessions |
| Talk to your testers | Built-in chat, invite them back | Usually anonymous |
| What counts as “done” | Terms agreed up front, disputes judged on them | Decided case by case |
| Tester pay | Testers keep 80%; live calls paid by real length | Fixed incentives |
“Typical” describes common setups in the market, not any one company.
Ready when your build is.
Post a test in five minutes. Your first feedback can arrive the same day.